Make your Blender scenes react to music.
Bake audio-reactive animations to lights, cameras, materials and objects — in seconds.
One-time purchase · No subscription · Works with Blender 4.0+
Demo
Drop in your audio file, pick a preset, hit Bake — and watch your scene come alive.
Presets
Six built-in presets — each one bakes real F-curve keyframes you can edit afterwards.
Features
No Python scripting, no manual F-curves. Just set it up and bake.
Switch between smooth volume-based animation or sharp beat-detection impulses. Perfect for both ambient scenes and hard-hitting music videos.
Filter by frequency — isolate bass, mids or treble so each object reacts to exactly the right part of the music.
PulseBake writes actual F-curve keyframes into your scene. Edit, tweak or delete them afterwards just like any normal animation.
One-click reset removes all baked keyframes and restores your original values. Safe to experiment.
Each object has its own independent settings — different presets, sensitivities and Hz ranges all in the same scene.
Load your audio, pick a preset, set your frame range and hit Bake. The whole setup takes under a minute.
How it works
Install once, use on any project.
In Blender go to Edit → Preferences → Add-ons → Install and select the downloaded PulseBake.zip. Enable it and you're ready.
Press N in the 3D Viewport to open the sidebar, then click the PulseBake tab.
Select your WAV or MP3 file. PulseBake analyses the frequency content and beat structure automatically.
Select the object you want to animate, choose a preset (Material Glow, Camera Shake, Light Reaction, …) and dial in the settings.
Click Bake and PulseBake writes all the keyframes. Press Space to play and your scene pulses with the music.
Pricing
No subscription. Buy once, use in every project.
One-time purchase — all future updates included
Secure checkout via Gumroad · Instant download
Requirements